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StudioKelpie
Novice Animator
3D & 2D Artist
University Student

Christopher @StudioKelpie

Age 30, Male

Animator

Belfast School of Arts

Northern Ireland, Belfast

Joined on 10/1/22

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Creation of my Mermaid

Posted by StudioKelpie - January 17th, 2024


So I just wanted to show you guys the stages of my character model as I was developing her for my University Project:

  • Blockout Stage

iu_1148337_11980904.jpgiu_1148338_11980904.jpg

This was when I started creating a basic blockout of the character using basic shapes and no features yet (that comes much later), and this block out I made in Blender to help me get an understand of her anatomy which would then lead me to the next stage of the development, sculpting.


  • Sculpting in ZBrush

iu_1148339_11980904.jpgiu_1148340_11980904.jpg

Whilst I was adding the details to the model, I also worked on the head and chest regions the most as I really wanted to make sure the anatomy was perfeect before I decided on pushing further on into the development of the character. The face gave me a lot of bother when sculpting due to the eyes and lips, but as I studied the human face more, specifically the Female face, I finally blocked out the facial structure and got the face I wanted.


These later pictures are when I imported the model over to Blender to Retopologize the model, which was relaxing, if a bit boring at times.


  • Retypology


iu_1148342_11980904.jpgiu_1148341_11980904.webpiu_1148343_11980904.webpiu_1148344_11980904.webp

With the model fully retopo'd, I was actually able to use the chest retopo to make her shirt, which helped the UV unwrap for that go a LOT easier, which I will show you next with the Textured Model which I used Substance Painter for. I don't wanna bore you guys about my retopo process but it was basically the same as many artists, just going from the face downwards.


  • Textured Model


iu_1148345_11980904.webpiu_1148346_11980904.webp

You might be wondering why she keeps having hair in one render, and none in the other, it's mainly because I put the hair and even the tail fin in later on before I exported the model to Unreal Engine 5 for the final Render.


The shirt is actually a reused Japanese 7/11 bag as the character is from Japan as she's based on the Asian Sea Snake, wanted to give her some cool background lore like she wants to mimmick humans because her species never wore clothes.


The final Render was done mainly in Unreal Engine 5 and I do have a full portfolio on my ArtStation account if anyone is interested in that as well ^^


Anyways, this was just going to be a pretty brief talk about my process and I hope you guys likeed it!


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